Reviewed · TOURS IN SCOTLAND
Fantastic Creatures of Edinburgh, and where to find them!
Edinburgh’s Old Town becomes your game board in this self-guided hunt, where clues lead you through narrow streets, old closes, and folklore about the fantastic creatures said to inhabit the city. I like the freedom to start when you choose, and I like that children, teens, and adults can all work on the same puzzle without needing a formal tour lecture.
The small-group price is good value when shared by four or five people, and the provided kit means you do not need to prepare anything beyond a phone with internet access. The main drawback is that the host’s active involvement is limited: you get instructions at the start, then contact Sabi through WhatsApp if you are stuck. Bring good daylight, patience, and comfortable shoes.
Key points at a glance

- A folklore hunt through the Old Town: Follow clues across a good portion of central Edinburgh rather than staying in one square or attraction.
- Flexible starting time: Collect the pack between 10am and 7pm and begin when it suits your day, with daylight essential for solving the game.
- Best for mixed-age groups: The clues give adults, teenagers, and younger children different ways to take part.
- Help is available by WhatsApp: Sabi can assist if your group gets stuck, though this is not a continuously guided walking tour.
- A souvenir comes with completion: Finishers can collect a small souvenir, described as a magnet, after showing the result.
- Good value for up to five people: At $34.53 per group, the cost drops to about $6.91 each when five people play together.
Turning Edinburgh’s Old Town into a treasure map
This experience is less a conventional walking tour and more a puzzle-led route through Edinburgh. You collect a kit, study the clues, and make your way from one Old Town spot to the next while learning about the creatures and folklore connected with the streets.
That format changes the rhythm of sightseeing. Instead of following a guide who tells you where to look, you and your team must notice details for yourselves. Children can search for clues, adults can interpret the wording, and older children can help connect one answer to the next.
The route covers a good portion of the historic Old Town and takes about an hour and a half, though your pace matters. A large group with several children may take closer to two hours. One family group of three adults, three teenagers, and two ten-year-olds completed it in just under two hours, which suggests the game allows enough time for discussion without dragging on all afternoon.
You need two to five wizards in a team, a phone with internet access, functioning eyes, and legs. The organizer provides the rest of the game materials. That is a simple setup, but it matters when you are planning a family day. You do not need to print clues, buy a booklet, or arrange a guide for your private group.
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Collecting the kit on Jeffrey Street

Your starting point is Hot Toddy at 15 to 19 Jeffrey Street. You can collect the treasure-hunt pack and code at any time during opening hours, listed as 10am to 7pm. Show your booking when you arrive.
The flexible pickup is useful if you are combining the hunt with other Edinburgh plans. You might collect the pack in the morning and begin later, but do not leave the actual game until after daylight fades. The clues depend on seeing your surroundings, and the activity is not designed to work in the dark.
The instructions advise starting near the Royal Mile, even though the kit is collected on Jeffrey Street. That gives you a sensible way to organize the outing: collect the materials, walk toward the Royal Mile, and begin when your whole group is ready.
Allow a few minutes to read the rules before setting off. The basic instructions have been a weak point for at least one participant, especially when the group arrived late and felt rushed. If your team is new to treasure hunts, use the opening moment to make sure everyone understands the goal and how to submit or check answers.
Following clues across the Royal Mile area

Once you begin, the route sends you from one Old Town location to another. The exact points are not listed in advance, which is part of the fun. You are asked to observe the city, identify details, and work out how each clue leads to the next.
This is a useful way to make Edinburgh’s streets feel active rather than decorative. The Old Town has plenty of visual detail, but families can easily walk past it while hurrying between major sights. A clue gives everyone a reason to stop, look closely, and discuss what they see.
The subject matter is folklore, not a standard chronological account of Scottish history. You will learn about fantastic creatures and the odd, curious stories connected with Edinburgh. That makes the activity a good choice if your children are more interested in monsters, magic, and mystery than in long explanations about kings and buildings.
I would expect the strongest moments to come when the whole group contributes. Younger children can search for visible details, while adults and older children can handle wordplay or connect clues to the information in the kit. The activity is not aimed at one narrow age range, which helps when siblings or cousins have different abilities.
The route also gives you a reason to slow down. That is valuable in the Old Town, where steep streets, steps, and crowded areas can make a simple walk feel tiring. The supplied information does not promise a step-free route, so anyone with mobility concerns should contact the operator before booking. The activity allows service animals and is near public transportation.
A self-guided format, with WhatsApp backup

Sabi, the host and creator of the games, is not walking beside you throughout the hunt. The normal contact with the host takes place at the beginning, with WhatsApp available if you are truly stuck on a clue.
That arrangement suits independent groups. You can stop for a snack, take a family photo, or pause when younger children need a break without waiting for a scheduled tour group. You also avoid the pressure of answering in front of strangers.
It will not suit you if you want a guide telling stories at every stop. One dissatisfied participant expected more host interaction and found the instructions too basic. The operator explained that the game is designed around limited contact, with help offered when needed rather than constant guiding.
The best approach is to treat WhatsApp as a safety net, not as part of the main entertainment. If your team cannot agree on a clue, send a message rather than losing twenty minutes to frustration. Also arrive on time. The host said one group arrived fifteen minutes late and then felt hurried, while the game itself normally takes about one and a half to two hours.
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The secret finish and completion souvenir

The hunt ends at a special secret location about a ten-minute walk from the Royal Mile. That final reveal gives the route a proper finish, rather than simply sending you back to the shop where you collected the pack.
After you complete the hunt, you can show a screenshot of your result to collect the finishing souvenir. Pickup is available at Hot Toddy on Jeffrey Street from 10am to 7pm, or at The Grassmarket Project at 86 Candlemaker Row from 10am to 4pm.
The souvenir is described as a small magnet. That may sound minor, but it gives children a physical reminder that they completed the challenge. One participant expected a keepsake and did not receive one, while the operator said a magnet is included and offered to send it if it had been missed. I would check your treasure chest before leaving and ask about the souvenir if it is not there.
Remember that the route finish and the souvenir pickup are separate steps. The game ends near the Royal Mile, but you may need to walk back to one of the collection points to claim the prize.
Price, timing, and group value

The listed price is $34.53 per group of up to five people. That works out to roughly $17.27 each for two people, $11.51 each for three, $8.63 each for four, or $6.91 each for five.
That is a fair price for a private activity if you have a full family group. You receive the kit, the game route, WhatsApp support, and a completion souvenir, while your group controls the pace. The value is weaker for only two people if you mainly want a guided introduction to Edinburgh, since a self-guided hunt provides less personal explanation.
The advertised play time is about 90 minutes, but plan for up to two hours if your group likes to discuss clues or includes younger children. You also need to add time for collecting the pack, reaching the Royal Mile, and returning for the souvenir.
The hunt is booked an average of nine days ahead, so it is sensible to reserve before your Edinburgh trip, especially if you need a particular date. Confirmation arrives at booking, and the group limit is five people. Larger families should divide into separate groups, though one larger family group found it worked well to stay together and cooperate.
Who will enjoy this Edinburgh activity

I would choose this for families with children of mixed ages, particularly when a standard walking tour might lose the youngest members. The creature theme gives the outing a clear purpose, and the puzzle format lets children contribute without needing to stand quietly while an adult talks.
It also suits adults who enjoy exploring independently. You get a route and a theme, but you are not tied to a guide’s pace. Couples or small groups of friends can play too, though the cost per person becomes less attractive with only two participants.
This may not be the right pick if you want a detailed architectural tour, a long storytelling session, or constant help from a host. It is also a poor fit for a rainy or dark evening. The activity requires good weather, and the operator may cancel for poor conditions, offering another date or a full refund.
Dogs are not specifically discussed beyond one account involving a tired dog, so if you plan to bring yours, ask the operator before booking. Service animals are allowed.
Practical advice before you start

Collect the kit during the stated opening hours and begin with plenty of daylight left. The route is outdoors, and you need to see the details that make the clues work.
Keep your phone charged and make sure mobile internet is working. WhatsApp support is part of the safety net, but it cannot help much if your phone cannot connect.
Build in extra time for children. The game can take 90 minutes, but a mixed-age group may need closer to two hours. A short break can keep the hunt enjoyable rather than turning the final clues into a race.
Use the whole team. Give younger children the job of spotting objects or symbols, while older players read and organize the clues. This avoids having one adult do all the work.
Take a screenshot of your completed result before you leave the final location. You will need to show it to collect the souvenir.
Cancellation is free up to 24 hours before the start time. Changes or cancellations made later are not accepted for a refund. If poor weather or an insufficient number of participants causes the operator to cancel, you can choose another date or receive a full refund.
Should you book Fantastic Creatures of Edinburgh?
Book it if you want a flexible, family-friendly way to explore the Old Town and your group enjoys puzzles, folklore, and a little independent wandering. The strongest value comes with four or five people, when the group price becomes modest and everyone can take part.
Think twice if you want a guide beside you for the full 90 minutes. This is a treasure hunt with WhatsApp backup, not a traditional narrated tour. Start on time, use daylight, allow up to two hours, and confirm the souvenir before leaving the collection point. With those expectations, it offers a playful way to notice Edinburgh’s Old Town while giving children a real role in the sightseeing.
FAQ
Where does the activity start?
You collect the treasure-hunt pack and code at Hot Toddy, 15 to 19 Jeffrey Street, Edinburgh.
What are the opening hours for collecting the pack?
The pack can be collected between 10am and 7pm.
Where should I begin the treasure hunt?
The activity recommends starting near the Royal Mile after collecting the pack.
How long does the treasure hunt take?
It takes about one and a half hours, though some groups may need closer to two hours.
How many people can join one group?
Each group can include two to five people.
Is the activity guided?
It is self-guided. You receive the materials at the beginning and can contact Sabi through WhatsApp if you get stuck on a clue.
What do I need to bring?
You need a phone with internet access, your eyes, and your legs. The activity materials are provided.
Does the hunt work after dark?
No. The activity advises using daylight because the game will not work in the dark.
Where does the hunt finish?
It finishes at a secret location about a ten-minute walk from the Royal Mile.
How do I collect the souvenir?
Show a screenshot of your completed result at Hot Toddy on Jeffrey Street from 10am to 7pm, or at The Grassmarket Project on 86 Candlemaker Row from 10am to 4pm.
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